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Dead space remake8/12/2023 ![]() Regardless of the path players choose, the section lasts for a few minutes, and there isn't much else like it in the rest of the game. Just as the darkness is effective, especially against early players whose arsenal and defense can add to the fear of being placed in a vulnerable position, having a small oxygen tank adds to the situation's franticness. Despite that, the section becomes far more fast-paced as players scramble between reaching the objective and fighting off necromorphs. The opposite can be said if the oxygen is turned off, with the comfort behind this choice being the oxygen tanks nearby to replenish supplies when they get low. It leaves a feeling of being more vulnerable which is a potent feeling early on in the game. Even with that small comfort, visibility is limited and players have to rely more on audio cues. ![]() Should players opt to turn off the lights, navigation takes on a more methodical pace, incentivizing players to keep their weapon aimed forward to keep the flashlight on. ![]() Although most aspects of this section don't change beyond the effects of this single choice, that decision radically affects the section's tone. ![]() A notable moment in chapter 3 of the Dead Space remake has players go to the ship's engineering deck and forces them to choose between turning off the oxygen in a room or turning off the lights so that there is enough power to activate fuel pumps for the ship's engines. ![]()
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